Load Native Mipmaps (on or off makes no difference)ĮFB Scale: Fractional or Integral (makes no difference)Īccurate Texture Cache: Fast (off makes no difference)īackend: XAudio2 (DSound causes stuttering and noise) JIT Recompiler or JITIL experimental recompiler (makes no difference) The newer the revisions are, the slower the games are (GC and Wii)ĥ836: Super Mario Galaxy 1 & 2 almost anytime fullspeed (only minor slowdowns independent from what are drawn -+ 3-4 fps)Ħ1xx - 6815: Super Mario Galaxy 1 & 2 run around 30 - 45 fps max (with heavy slowdowns and stuttering at places where much shaders are drawn)Īll revisions with exactly the same settings, tested with DX9 or OGL and DSPHLE plugins: Has duplicate Emulator - Emulator Issues #5002: Zelda Twillight Princess (US) goron mines boss door won't open. Has duplicate Emulator - Emulator Issues #4702: Killer7, FIFO out of Bounds, overflow, great problem ) Has duplicate Emulator - Emulator Issues #4603: Harry Potter and the Half Blood Prince - Black Screens Has duplicate Emulator - Emulator Issues #4328: Black Screen, 0 FPS, 60 VPS, 100% Speed on Zelda Twilight Princess (GC) Has duplicate Emulator - Emulator Issues #4324: Dolphin crashes in Sonic Adventure 2 Battle Has duplicate Emulator - Emulator Issues #4302: Sonic Adventure 2 Freeze Has duplicate Emulator - Emulator Issues #4250: Batman The Brave And The Bold hangs Has duplicate Emulator - Emulator Issues #4126: Sonic Adventure 2 Battle Freezing Has duplicate Emulator - Emulator Issues #3896: FIFO overflow in Killer 7 Has duplicate Emulator - Emulator Issues #3895: Problem playing Mario Kart Double Dash (GC) Has duplicate Emulator - Emulator Issues #3857: Sonic Adventure 2 Battle Crash (Dual Core support) Has duplicate Emulator - Emulator Issues #3843: Tennis in split-screen heavily decreases performance Has duplicate Emulator - Emulator Issues #3806: Dead Rising Problems - Fifo is Overflow Has duplicate Emulator - Emulator Issues #3803: 50% Performance Hit? Has duplicate Emulator - Emulator Issues #3796: F-Zero GX perfomance issues in recent revisions Has duplicate Emulator - Emulator Issues #3763: Tales of Grace freezing proplems Has duplicate Emulator - Emulator Issues #3733: Fzero speed regression (caused by r6572) Has duplicate Emulator - Emulator Issues #3728: Tales of Graces fifo errors. Has duplicate Emulator - Emulator Issues #3725: Slowdown Since r6572 Has duplicate Emulator - Emulator Issues #3724: RESIDENT EVIL 0 panic handlers come back Has duplicate Emulator - Emulator Issues #3452: Pokemon XD stalls in-game at certain point Has duplicate Emulator - Emulator Issues #3380: Video freezes randomly Has duplicate Emulator - Emulator Issues #3298: Graphics freeze but sound continues Has duplicate Emulator - Emulator Issues #2918: Crash Bandicoot is now very unstable and usually crashes (no pun intended) when loading the 1st level Has duplicate Emulator - Emulator Issues #2744: GFX FIFO Error with Dokapon Kingdom Has duplicate Emulator - Emulator Issues #2579: fifo changes in r4759 broke a few games With a separate core for audio it is fine in those levels, but you get random crashes.Has duplicate Emulator - Emulator Issues #2127: Unknown opcode in The Force Unleashed I can run everything but a few levels (water) on mario galaxies butter smooth and that is without putting a separate core for audio. Most games disable the hacks that don't work automatically. Many games you simply need a I5/I7 oc to play at all. Under hacks check everything except EFP copies disable. Graphics I run with Vsync (looks smooth) but that may give slower computers problems.ĭirectX9(even though it is deprecated) or OpenGL with Vertex hack is the backend to choose for fastest rendering. Running it on a separate thread will give you a small bump, but will crash every now and then depending on the game. Some like Mario Galaxies you need to run HSP LLE to get music to work or it will eventually stop (LLE is slower and you pretty much need a OC I5/I7 to do this). I have a 780 and an i5 4670k.I don't think it is normalįramelimit on Audio, leave limit by FPS uncheckedĪudio. I knew Dolphin was really hard to run, but I get as low as 20-25 fps in Pokemon Gale of Darkness.You can see my specs in my signature.